VFX Animation

Week 1

Matchsize – use to adjust position of object.

Drawcurve – use to draw curve.

Resample – use top add points.

 

  1. open houdini.
  2. add geometry node by clicking ‘Tab’, double click on geometry node.
  3. add box, matchsize. connect them for adjusting there size and position.
  4. then drawcurve and resample. Drawcurve use to draw curves on plane. connect them.
  5. Resample make points on curve. then add copytopoints.

 

 

 

Week – 2

  1. open houdini.
  2. add geometry node by clicking ‘Tab’, double click on geometry node.
  3. add box, matchsize. connect them for adjusting there size and position.
  4. then drawcurve and resample. Drawcurve use to draw curves on plane. connect them.
  5. Resample make points on curve. then add copytopoints.
  6. connect matchsize and resample to copytopioints.
  7. Add assemble node [assemble will a name for each attribute].
  8. add pointstovelocity conect with assemble. in pointtovelocity, group name the number u want to start the velocity.
  9. Add RBDBulletsolver. In ground collision, ground type, select ground plane.
  10. In pointstovelocity, add velocity according to axis.

 

Breaking A wall

Node used – Box, Matchsize, Rbdmaterialfracture, Assemble, null, rbdconstraintsfromrules, rbdconstraintpropertie, rbdconfigure, rbdbulletsolver, transform, sphere, explodedview.

  1. open Houdini.
  2. Add Box, create a wall. Add matchsize.
  3. Add rbdmaterialfracture, connect it with matchsize.
  4. U can change material type, In primary Fracture, fog voulme, change noise type to perlin noise and adjust Scatter noise in both Fracture levels.
  5. Add rbdbulletsolver, collision, ground collision, ground type, ground plane,
  6. U can Explodeview node to see how it will look.
  7. Add assemble between rbdmaterialfracture and rbdbulletsolver to get individual number on every piece to play with.
  8. Add rbdconstraintfromrules node before rbdbulletsolver.
  9. Add rbdconstraintsproperties  to add glue( so whole wall doesn’t fall when ball hit it). Above rbdbulletsolver.
  10. connect both geometry and proxy geometry output & constraint geometry.
  11. Add sphere, then add transform. hold alt and click translate to add keyframe.

 

Week 3

  1. Add a sphere.

 

Week 4

Smoke

Idea for Final Project

 

Week 5